![]() ![]() ![]() The server should now stop shortly after starting as well, saying stuff about the EULA acceptance(Or do nothing with the Windows installer). Find the EULA.txt file, open it, and edit EULA=FALSE to EULA=TRUE. Rerun the forge-universal.jar again and make sure this time nothing goes wrong. If you get no errors, great we can move on. You can leave this as is, or change it, just remember it for later. Transferring modded content: In the main folder there should be a few key folders we need. From whichever custom pack you have copy (and replace) at least these two folders into our new forge server folder. If there are any other custom scripts in the packs main directory you should probably copy those over as well, putting them in the main forge folder.įire up the forge-universal.jar again and see if it works. You will likely run into some crashes at this point with some mods that are ‘client side’ only. #How to use technic launcher in servers mods# You can also dig through the Logs folder for details on crashes. Once you get it to fully launch we’re almost there! In order for others to connect to your server outside your network we need to setup port forwarding. Paid hosting services should consult your providers for other methods and details. Then we need to add a port forward entry on your router. #How to use technic launcher in servers mods#.#How to use technic launcher in servers archive#.#How to use technic launcher in servers mod#.#How to use technic launcher in servers install#. ![]()
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